Post by maxz on Nov 19, 2016 9:30:28 GMT 1
GE and how it will work:
The game-engine will be a sequence of actions. Every action will involve comparing the skills of the offensive player against the skills of the defensive player.
To represent basketball in the best way possible, we will include as many actions (and comparisons) as possible. The actions that will currently be part of the engine are:
passing the ball
dribbling with ball
outside shot
inside shot
Rebound
throw in
Screening
stealing ball (defensive action)
blocking shot (defensive action)
ball loss (Turnover)
Fainting/ball fake
intentional foul
Lay-up
dunk
receiving ball
deflect ball outside
offensive foul
defensive foul
pass near rim
alley-oop dunk
guard opponent
tap out
rebound dunk
tap in
cut/movement without ball
Each action will use 3 skills from the offensive player (to be announced later) and will be countered by 3 "opposing" skills of the defender.
Each action will be seen as instant action with 6 distinct possible outcomes: horrible failure, failure, small failure, small success, success, exceptional success.
Depending on the outcome a reward or penalty will be applied on the following action(s).
Example1:
Offensive player 1 pass to offensive player 2. This will result in 4 independent actions. Passing from offensive player 1, steal attempt from defensive player 1, steal attempt from defensive player 2, receive pass for offensive player 2
Example2:
Offensive player 1 dribbles the ball: This will result in 2 different actions. Dribbling from offensive player 1 and steal attempt from defensive player 1.
Depending on the outcome, the dribbling won't be checked again for a certain amount of time. This will also give a reward or penalty for attempting to stealing the ball.
Exceptional success would give an additional 2 seconds dribble while horrible failure would result in a turnover (steal or loss control of ball).
skill actions:
3p shot
2p ranged shot
2p basket shot
inside reb
outside reb
throw in
outside screen
inside screen
deflect ball outside
block shot outside
block shot inside
inside cut
defensive foul inside (cause)
defensive foul outside(cause)
offensive foul inside (cause)
offensive foul outside (cause)
dunk
Alley-oop dunk
deflect reb
tip in shot/reb
inside drib
outside drib
inside steal
outside steal
feint shot
feint move outside
feint move inside
feint pass
pass inside out
pass inside in
pass outside out
pass outside in
guard oppo inside
guard oppo outside
handle ball inside
handle ball outside
switch oppo inside
switch oppo outside
turn over outside
turn over inside
lay up from outside
lay up from inside
non-skill actions:
intentional foul
technical foul
Now, we talk about the “heart” of the game…training. Without proper training, you make success playing Ballhandlers difficult. Proper training takes a little patience. But, if you know how training works, you can be ahead of many of your competitors.
A decision was made to have players’ reach their peak potential at age 28. This means that most players will reach 80 percent of their skill level by age 23-24
In later Announcements we may discuss the actual training pops by age; but some portions of training are still being worked out. But I can say this, think of training in five stages.
Stage 1: Age range is 15-20. This is when a player will have his fastest training growth. This is when all the fundamental skills should probably be developed.
Stage 2: Age range is 21-24. This is when a player begins to “round out his development; becoming either a specialist or a generalist.
Stage 3: Age 25-28. This is when a player begins reaching his best years; reaching the peak of training skills set. If he is a specialist, this is when those particular skills are refined. If he is a generalist, this is when he completes his overall development.
Stage 4: Age 29-32. This is when a player maintains his skill level.
Stage 5: Age 33-42. This is where the “slow-to-rapid” decline in player skills begins.
Note: We are also investigating the use of “Experience” and whether it will have an impact the decline of player skills.
Now, remember, this is a game about basketball management and training. The results are shown in wins/losses. The manager that can properly train his players, manage team finances, master the transfer market and prepare his team tactically…wins!"
The game-engine will be a sequence of actions. Every action will involve comparing the skills of the offensive player against the skills of the defensive player.
To represent basketball in the best way possible, we will include as many actions (and comparisons) as possible. The actions that will currently be part of the engine are:
passing the ball
dribbling with ball
outside shot
inside shot
Rebound
throw in
Screening
stealing ball (defensive action)
blocking shot (defensive action)
ball loss (Turnover)
Fainting/ball fake
intentional foul
Lay-up
dunk
receiving ball
deflect ball outside
offensive foul
defensive foul
pass near rim
alley-oop dunk
guard opponent
tap out
rebound dunk
tap in
cut/movement without ball
Each action will use 3 skills from the offensive player (to be announced later) and will be countered by 3 "opposing" skills of the defender.
Each action will be seen as instant action with 6 distinct possible outcomes: horrible failure, failure, small failure, small success, success, exceptional success.
Depending on the outcome a reward or penalty will be applied on the following action(s).
Example1:
Offensive player 1 pass to offensive player 2. This will result in 4 independent actions. Passing from offensive player 1, steal attempt from defensive player 1, steal attempt from defensive player 2, receive pass for offensive player 2
Example2:
Offensive player 1 dribbles the ball: This will result in 2 different actions. Dribbling from offensive player 1 and steal attempt from defensive player 1.
Depending on the outcome, the dribbling won't be checked again for a certain amount of time. This will also give a reward or penalty for attempting to stealing the ball.
Exceptional success would give an additional 2 seconds dribble while horrible failure would result in a turnover (steal or loss control of ball).
skill actions:
3p shot
2p ranged shot
2p basket shot
inside reb
outside reb
throw in
outside screen
inside screen
deflect ball outside
block shot outside
block shot inside
inside cut
defensive foul inside (cause)
defensive foul outside(cause)
offensive foul inside (cause)
offensive foul outside (cause)
dunk
Alley-oop dunk
deflect reb
tip in shot/reb
inside drib
outside drib
inside steal
outside steal
feint shot
feint move outside
feint move inside
feint pass
pass inside out
pass inside in
pass outside out
pass outside in
guard oppo inside
guard oppo outside
handle ball inside
handle ball outside
switch oppo inside
switch oppo outside
turn over outside
turn over inside
lay up from outside
lay up from inside
non-skill actions:
intentional foul
technical foul
Now, we talk about the “heart” of the game…training. Without proper training, you make success playing Ballhandlers difficult. Proper training takes a little patience. But, if you know how training works, you can be ahead of many of your competitors.
A decision was made to have players’ reach their peak potential at age 28. This means that most players will reach 80 percent of their skill level by age 23-24
In later Announcements we may discuss the actual training pops by age; but some portions of training are still being worked out. But I can say this, think of training in five stages.
Stage 1: Age range is 15-20. This is when a player will have his fastest training growth. This is when all the fundamental skills should probably be developed.
Stage 2: Age range is 21-24. This is when a player begins to “round out his development; becoming either a specialist or a generalist.
Stage 3: Age 25-28. This is when a player begins reaching his best years; reaching the peak of training skills set. If he is a specialist, this is when those particular skills are refined. If he is a generalist, this is when he completes his overall development.
Stage 4: Age 29-32. This is when a player maintains his skill level.
Stage 5: Age 33-42. This is where the “slow-to-rapid” decline in player skills begins.
Note: We are also investigating the use of “Experience” and whether it will have an impact the decline of player skills.
Now, remember, this is a game about basketball management and training. The results are shown in wins/losses. The manager that can properly train his players, manage team finances, master the transfer market and prepare his team tactically…wins!"